Please use this identifier to cite or link to this item:
http://edoc.bseu.by:8080/handle/edoc/114342| Title: | Gamification of everyday life: when marketing turns consumer experience into a quest |
| Authors: | Morozovik, U. |
| Keywords: | marketing communications;game mechanics;loyalty programs;игровые механики |
| Issue Date: | 2026 |
| Publisher: | Belarus State Economic University |
| Language: | Английский |
| Type: | Article |
| Citation: | Morozovik, U. Gamification of everyday life: when marketing turns consumer experience into a quest / U. Morozovik; science tutor Y. Shavyarnovskaya // ECON-2026: World Economy and International Business : abstracts of the Fours International Scientific Conference, April 17, 2026 / Ministry of Education of the Republic of Belarus, Belarus State Economic University, [etc]. – Minsk, 2026 – P. 265-267. |
| URI: | http://edoc.bseu.by:8080/handle/edoc/114342 |
| Appears in Collections: | 2026 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Morozovik_265_267.pdf | 383.53 kB | Adobe PDF | View/Open |
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