Please use this identifier to cite or link to this item:
http://edoc.bseu.by:8080/handle/edoc/114342Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Morozovik, U. | - |
| dc.date.accessioned | 2026-10-23T13:43:31Z | - |
| dc.date.available | 2026-10-23T13:43:31Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.citation | Morozovik, U. Gamification of everyday life: when marketing turns consumer experience into a quest / U. Morozovik; science tutor Y. Shavyarnovskaya // ECON-2026: World Economy and International Business : abstracts of the Fours International Scientific Conference, April 17, 2026 / Ministry of Education of the Republic of Belarus, Belarus State Economic University, [etc]. – Minsk, 2026 – P. 265-267. | ru_RU |
| dc.identifier.uri | http://edoc.bseu.by:8080/handle/edoc/114342 | - |
| dc.language | Английский | - |
| dc.language.iso | en | ru_RU |
| dc.publisher | Belarus State Economic University | ru_RU |
| dc.subject | marketing communications | ru_RU |
| dc.subject | game mechanics | ru_RU |
| dc.subject | loyalty programs | ru_RU |
| dc.subject | игровые механики | ru_RU |
| dc.title | Gamification of everyday life: when marketing turns consumer experience into a quest | ru_RU |
| dc.type | Article | ru_RU |
| Appears in Collections: | 2026 | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Morozovik_265_267.pdf | 383.53 kB | Adobe PDF | View/Open |
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