Please use this identifier to cite or link to this item: http://edoc.bseu.by:8080/handle/edoc/105662
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dc.contributor.authorSmalianets, A.-
dc.date.accessioned2025-01-23T14:22:38Z-
dc.date.available2025-01-23T14:22:38Z-
dc.date.issued2024-
dc.identifier.citationSmalianets, A. Gamification marketing: principles and best practices / A. Smalianets; science tutor P. Palubinski // ECON-2024: World Economy and International Business : abstracts of the Second International Student Scientific Conference, Minsk, April 19, 2024 / Belarus State Economic University, etc. – Minsk, 2024. – P. 177-178.ru_RU
dc.identifier.urihttp://edoc.bseu.by:8080/handle/edoc/105662-
dc.languageАнглийский-
dc.language.isoenru_RU
dc.publisherBelarus State Economic Universityru_RU
dc.subjectгеймификацияru_RU
dc.subjectмаркетингru_RU
dc.subjectмаркетинговые технологииru_RU
dc.titleGamification marketing: principles and best practicesru_RU
dc.typeArticleru_RU
Appears in Collections:2024

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